
About me
Hi, I'm an audio programmer and musician with a deep interest in audio technology across games, tools, and creative software.
I live in Los Angeles and work as a Senior Audio Programmer at High Moon Studios on the Call of Duty franchise, where I focus on audio rendering, game audio systems, pipelines and tooling, and cross-platform development. Alongside my work in games, I'm an active musician and wear many hats in my band, No Exits.
Before working in games, I spent several years developing audio plugins and desktop audio software at Output, Inc. Prior to that, I served as the programming lead on interactive exhibitions for Future Cities Labs, and earlier worked as a contractor for Float Hybrid (now defunct) and Yeti LLC. I began my career as an audio programming intern at Gas Powered Games (now defunct).
I earned my bachelor's degree from the University of Washington's Digital Arts and Experimental Media (DXARTS) program, with a focus on audio programming, mechatronics, and general computer science.
I have a proven track record of shipping high-performance audio software used by millions of players and creators. My expertise includes C++, real-time audio systems, digital signal processing, game programming, audio tooling, cross-platform applications, and audio plugin development. I'm comfortable working on, and making decisions for, projects operating at a billion-dollar scale.
Education/Outreach:
Currently:
- Reading: Multiplayer Game Programming: Architecting Networked Games
- Watching: PLUR1BUS
- Playing: Hollow Knight: Silksong
- Listening To: David Bowie: Scary Monsters
























